MAYA側の設定内容
VC++ 構成
MAYA側でのOBJリスト
VC++側でのhファイルでの定義コード
#define LIK1 "L_RODE|ConRod|ikHandle1"
#define LIK9 "L_RODE|ConRod|ikHandle24"
#define LIK10 "L_RODE|ConRod|ikHandle25"
#define LIK11 "L_RODE|ConRod|ikHandle26"
#define LIK12 "L_RODE|ConRod|ikHandle27"
#define LIK13 "L_RODE|ConRod|ikHandle28"
//==================================================================
//==================================================================
#define LIK45 "L_RODE|ConRod|ikHandle45"
#define LIK46 "L_RODE|ConRod|ikHandle46"
#define LIK47 "L_RODE|ConRod|ikHandle47"
#define LIK48 "L_RODE|ConRod|ikHandle48"
//==================================================================
//==================================================================
#define L_JN1 "L_RODE|ConRod|joint1"
#define L_JN31 "L_RODE|ConRod|joint31"
#define L_JN38 "L_RODE|ConRod|joint38"
#define LR6_CEN "L_RODE|ConRod|LR6center"
#define LR6_CON2 "L_RODE|ConRod|LR6Con2"
#define LR7_CON2 "L_RODE|ConRod|LR7con2"
#define LR8_CON1 "L_RODE|ConRod|LR8con1"
#define LR8_CON2 "L_RODE|ConRod|LR8Con2"
#define LR11_CON4 "L_RODE|ConRod|LR11Con4"
//==================================================================
//==================================================================
#define LR1 "L_RODE|ConRod|LR1_"
#define LR2 "L_RODE|ConRod|LR2_"
#define LR3 "L_RODE|ConRod|LR3_"
#define LR4 "L_RODE|ConRod|LR4_"
#define LR5 "L_RODE|ConRod|LR5_"
#define LR6 "L_RODE|ConRod|LR6_"
#define LR7 "L_RODE|ConRod|LR7_"
#define LR8 "L_RODE|ConRod|LR8_"
#define LR9 "L_RODE|ConRod|LR9_"
#define LR10 "L_RODE|ConRod|LR10_"
#define LR14 "L_RODE|ConRod|LR14_"
#define LR15 "L_RODE|ConRod|LR15_"
上のMAYA側とVC++側での定義ファイル内と良く見比べて下さい。ダブルクォーテーション内にMAYA側での定義OBJ名に合わせて記載しています、これらの一連文字列がMAYA側とのインタフェース名となります、これから詳細に説明して行こうと思います。